Fighting Fantasy Legends released!

Fighting Fantasy Legends is now out for PC, Mac, iOS and Android!


The soundtrack is available for streaming on Soundcloud, completely free of charge.

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Ravnir’s Saga

It might interest you to know that I have started working on a sequel to Waters of Redemption (or technically a prequel, as this story takes place some 300 years prior to the events in WoR) called Ravnir’s Saga. As the title suggests, this one draws inspiration from Scandinavian history, mythology and traditional music just like WoR had a very strong Middle Eastern theme.

I’m not going to go into a lot of detail here, suffice to say that the project is musically at a very early stage. The storyline is around 1/3 complete though, and if you want to know more about it you should give this thread a gander.

So far there are two “proper” tracks composed (or, well, sketched up and unfinished), namely these:

There is also a rough draft of a theme (made with the WoR netbook template, incidentally) that will be featured a lot on the album, though this tune in itself will not be on it. Yes, it’s clearly Asian-inspired which seems at odds with the Norse angle, but read the storyline (link above) and all will make sense.

So… there you go. I have no deadline set and no clear time frame; this will be done when it’s done. Keep an eye on the Scoring Central thread linked to above and my Facebook page if you want to get frequent updates on how work is progressing.

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Fighting Fantasy Legends

Well if the playlist in the previous post hasn’t clued you in already, this is the project I’ve been working on for some months now:


Fighting Fantasy Legends from Nomad Games is based on the iconic gamebooks by Steve Jackson and Ian Livingstone, and will be out this summer on Steam, iOS and Android. The final version of the soundtrack will be released once the game is out, and will be a free download!

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New game soundtrack project

Long time, no post. No, I haven’t fallen off the face of the earth. In fact I am working on a new game soundtrack project, and you can find a bunch of early WIP tracks from it here:

The game is yet to be announced though. I’ll be back with more info later this year, but keep an eye on my Soundcloud page as new tracks will be posted there.

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Waters of Redemption released!

Waters of Redemption is now out! I recommend getting it from (as that version includes a pdf booklet with map, storyline and credits), but you can also find the album on Spotify, iTunes, Google Play Music, Amazon and many other places. As I really think you should check out the storyline — the music will make a lot more sense that way — the pdf is also available for download from here.


Waters of Redemption is a musical fantasy suite inspired by the RPG soundtracks of yesteryear. It is a tragic, bittersweet tale of love, loss and perseverance in the face of seemingly insurmountable odds. And, most of all, the bond between a brother and sister that transcends death itself.

The album was composed entirely on an Acer netbook, using decades-old instrument samples and a small-scale keyboard controller; partly as an excercise in working within hard technical constraints, and partly as a reaction against the current trend of terabyte-sized sample libraries and ultra-realism in virtual orchestral music.

Enjoy! And don’t hesitate to let me know your feelings about this project.

Update: Waters of Redemption is now available from Spotify, iTunes and Google Play. I’ll let you know as soon as more platforms become available!

Update 2: It’s now out on Amazon as well!


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Waters of Redemption available for pre-order

Still 12 days to go, but Waters of Redemption is now available for pre-order on! Get the first half of the album (9 tracks) now and get an email notification once the album is released on December 16.

Please note that this is a digital album only. I’m keeping the doors open for a limited edition CD release, but whether that will happen or not will depend on sales and overall interest.

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Waters of Redemption coming December 16

Waters of Redemption, a retro gaming-tinged orchestral concept album, will be available for purchase on all major platforms (Spotify, iTunes, Amazon, Google Play, etc) on December 16!


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What a time to be alive

In case you happen to think that SSO is the only free and open orchestral sample library on the market, think again. This year has seen the release of no less than three (!) free orchestral libraries, which must be some kind of a record.

VSCO 2 Community Edition is a cut down CC-licensed version of Versilian Studios’ professional VSCO 2 lib. But don’t let that “cut down” thing fool you: it has everything you might need for a basic orchestral setup and sounds absolutely marvellous.

No Budget Orchestra by Jeff Glatt is akin to SSO insofar that it was created from open sources. It may not have the same detail as the other libs mentioned here, but it’s a very lean and for its size surprisingly convincing-sounding library.

Virtual Playing Orchestra created by Paul Battersby is kind of like the handsome bastard child of all of the above; it features bits from both SSO, VSCO 2 CE and NBO and brings these together in a very comprehensive, easy to use SFZ library.

Seeing this gives me a warm feeling. I created SSO out of pure frustration with the state of the free/open scene around 2009-2010 or so, with good virtual orchestration libraries being exclusive to people who were willing and able to part with large amounts of money. It took a few years, but now we see the democratization process beginning to happen for real. Hopefully these releases will lead to a free library arms race!

Awesome work all you guys!

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Comments and replies

First of all, I’d like to apologize for not responding promptly (or ever) to comments here on this site. But the thing is, 98% of the comments I get here are of the drive-by variety, i.e. someone just says thanks for this or asks a quick question, and when I respond I very rarely get any acknowledgement that the original poster even saw what I wrote. Which is perfectly fine — I do that myself from time to time and no one can realistically keep track of every site visited and comment posted, just for the sake of keeping the discussion going or being polite or whatever.

So, I’ve grown kind of lax when it comes to replying to comments here. I try, but often they fly under my radar (as gmail sometimes sends the notification emails to my spam folder, for some reason) and when I log in on the site and discover them weeks later, it usually feels like a waste of time replying.

Anyway. I’m not saying don’t comment. Please do. It’s encouraging to see that my site actually gets a fair number of visitors. But, if you have something that you really want me to respond to it’s probably a safer bet dropping me an email through the contact form (these DO get through) or posting on the forum. Facebook is a third option, though I don’t hang out there as much as I used to.

Just letting you know so you don’t think I’m a stuck-up bastard for not replying.

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Making some edits

I’m busy making some edits to the site theme, so expect things to look a little wonky until done. Thanks for your patience.

Update: done, for now.

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