Part 1. Panning
Left, center or right. It might seem basic and arbitrary, but it’s more important than you might think.
Part 2. Reverb in theory
Reverb. How does it work? Why does it work?
Part 3. Reverb in practice
Some more technical pointers on how to set up a nice orchestral reverb in your DAW of choice.
Part 4. Reverb and realism
This article features some highly subjective (but hopefully useful) thoughts about reverb, virtual orchestras and realism.
Part 5. Choosing a reverb
Algorithmic vs convolution, stereo processing, and some plugin recommendations.
The sample quality myth
Part 1. All that glitters is not gold
Is sample library quality actually the most important aspect of a virtual orchestration?
Part 2. Know your instruments
Before the sampled instrument there was the real instrument. How much do you really know about them?
Part 3. Know the style you’re working in
An orchestra should be something greater than the sum of its parts, and it’s your job to make it so.
Part 4. The human factor
Realism. What is it good for, and when?
Mixing and processing a virtual orchestra
Some guidelines on using EQ, compression and stereo imaging in your orchestral mixes.
Layering orchestral samples
Various tips on how to layer different libraries to create a bigger, bolder sound.
Let the samples dictate the music
If your samples won’t let you do what you want them to do, let them do what they’re good at and pretend that’s what you intended all along.
10 tips for getting out of a creative rut
When it feels like all your ideas are crap — or maybe you can’t come up with anything at all — here’s some stuff to ponder.