Category Archives: Music

New article: Let the samples dictate the music

When your idea isn’t working out because of the nature of the samples you have… maybe it’s time to rethink the idea rather than feel frustrated with your samples? Enjoy!

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Netbook orchestra!

Being a sick and twisted person I actually enjoy some amount of limitations in my musical tools. Limitations can be frustrating, no doubt about it, but they can also be inspiring and, for me, strangely liberating. I’m a tinkerer if … Continue reading

Posted in Music, Plugins, Samples, Technology | 4 Comments

The sample quality myth Pt 4: The human factor

Took a bit longer than anticipated, but the fourth and final installment of The sample quality myth article series is now up. It’s called The human factor and deals with both desirable and undesirable human elements in our sample-based compositions. Enjoy, … Continue reading

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Choosing a Reverb article updated

I have done a bit of housekeeping on the Choosing a Reverb article, adding Sanford Reverb to the list of recommended freeware reverbs and removing Ambience from it. I have also updated the description of Eos as I now own it … Continue reading

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Talisman: The Horus Heresy is out!

Talisman: The Horus Heresy is now released! The soundtrack is also available for purchase via Steam. Hope you’ll enjoy it!

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Talisman: The Horus Heresy

It’s now official. The soundtrack project I’ve been working on the latest months is none other than a title set in Games Workshop’s classic Warhammer 40,000 universe, namely: Talisman: The Horus Heresy Developed by Nomad Games and using the Talisman … Continue reading

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Share knowledge, don’t hoard it

Considering that I’m a tiny tadpole in a huge pond and not even extremely experienced as far as virtual orchestrations go, I understand that writing lengthy articles about this subject might be perceived as hubris of the highest degree. Every … Continue reading

Posted in Articles, Miscellaneous, Music, Rants | 2 Comments

The sample quality myth Pt 3 is up!

Read it here. Stand by for the fourth and final part later this week.

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The sample quality myth: New article series

A few weeks ago I happened across a completely lopsided discussion about virtual orchestration on a well known music forum (which shall remain unnamed and not-linked-to), and it struck me that I’ve seen this exact topic come up over and over … Continue reading

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Taking the plunge

Even though I’ve been composing game music for almost ten years now, I’ve never actually done this professionally. I’ve had a few paid gigs since 2012 (working on my fourth right now, fifth one coming up next year), but it’s … Continue reading

Posted in Miscellaneous, Music, Rants | 4 Comments